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The dolls pictured above really exist and they are sitting in someone's house right now. Hopefully they are sitting and not looking for their next victim.:)Omar Sebali, a huge fan of Emily Wants to Play, created a really cool short film about the game. He actually had the dolls built and then filmed a short movie with a team of people. It came out really well and I wanted to share it with as many Emily Wants to Play fans as possible. If you like the game, I think you will really like his video.Emily Wants to Play 2 Update Also, I am still hard at work on Emily Wants to Play 2.
It is coming together great. I don't want to say too much about it, because I would like as much as possible to be a surprise. There are new creepy entities, new environments and new gameplay. Here are a few screenshots of one of the new environments:Thank You for playing and sharing Emily Wants to Play! You are all awesome!Shawn Hitchcock.
Here's another Emily Wants to Play update.First thing, I fixed the Fatal Error problem that some were having. The fix will cause you to lose your current video settings. When you start the new update, you will need to choose your quality and then go into settings and choose your resolution etc. But at least you can play the game again without any changes. This also means that people that are using the August 8th version should be able to use this new version.
Warning way too scary!! Emily wants to play 1; emily wants to play - part 1 - basement to hell!!! Emily wants to play - part 2 - clown violation!!! Emily wants to play - part 3 - cheeky chester!!! Emily wants to play - episode 1 i f.cking hate clowns!!! Emily wants to play - part 4 - emily comes out to play!!! (emily wants to play) part 1. Emily Wants To Play Too is a freaky jump scare-filled first person survival horror sequel in which you have to figure out how to interact with.
If for some reason you still can't open the game, you can go to BETAS, opt in to the EmilyAugust8 Beta and it will load the game before the VR stuff.VR ChangesRemoved the clock sequence, so you won't be teleported to the clock in between levels. You need to make sure you are listening for the clock.:)Adjusted the default settings to double frame rate in most cases. You can still adjust your quality at anytime by pressing 6, 7, 8, or 9. 6 is the lowest quality and 9 is the highest.Fixed the camera high up in the sky issue and several height problems.
You can still press C or push in the Right Stick on your controller to manually adjust height yourself.Oculus Rift users will now default to one screen preview output instead of stereo. You can scroll through the different modes by pressing Shift + M.Teleporting is cleaned up and smoother on HTC Vive. In most cases aim at the floor. If you point at a wall it will not allow you to teleport. You must point at the floor in front of yourself or the wall.Changed the instruction note in the beginning and the first picture on the wall for HTC Vive users.Known issue:When you pause the game in VR, bold text is supposed to appear showing you how to quit, but it has disappeared and I haven't figured out why yet. I didn't want to delay this update any longer.In HTC Vive, pause the game with the top button above the thumb pad. Then to quit press both thumb pads and triggers at the same time.On Oculus Rift, pause the game with P, ESC or the right button on the face of the controller.
Then you can press both left and right triggers at the same time, or both left and right mouse buttons at the same time to quit to menu.Thanks again for everything, I will keep trying to improve the VR version of the game for you and fix any bugs you find in the regular version. You are great!-Shawn Hitchcock. Hey guys,I have been working and testing and working more to get the VR as polished as possible. I see your reviews and comments about the Vive and this update has all of the fixes.The game now has full HTC Vive controller support.
You have hands that can grab and you can teleport all over the place! Using the Vive makes Emily Wants to Play scarier than ever.
During testing, I was literally trying to jump out of the way so that Chester couldn't get me. The dolls are more creepy when you feel like you are in the world with them.Entering and exiting the game is much more user friendly in both Vive and Oculus. You can grab or interact with the menu options and it will send you into the game. Users shouldn't experience motion sickness, or at least not as much. The entrance and clock scenes still move on their own, I may remove them for VR users, but it is all working smoother and better.Thanks again to everyone that plays or at least watches people play Emily Wants to Play!:)-ShawnFull update notes. Made a few changes to VRYou should be able to see the game in your VR library and click Play in VR from the menu.The C key, middle mouse button, or pressing in the right stick on a controller will calibrate your view and center it back to your current real world position.Oculus Rift usersThe Oculus likes to sense your forehead.
So when you start the game if the headset is not on, the screen will be black because it is paused at the loading screen. Put your headset on before or quickly after you start the game.You can change the VR Preview output mode by pressing SHIFT+M, each press will cycle through the 3 choices.HTC Vive usersThe Vive will load the game up correctly whether it is on your head or not, just as long as your sensors see the Vive and everything is loaded up.Do not press SHIFT+M as this will cause your VR preview screen to become black. If you do by accident, close the game and delete the file Engine.ini from this folder:C:Users%username%AppDataLocalEmilyWantsToPlaySavedConfigWindowsNoEditorNon VR UsersYou do not have to play the game in VR. Without VR equipment plugged up the game will start normal, with it attached you can press V to exit VR mode.Thanks for playing Emily Want to Play! Emily Wants to Play is now playable and the ending is achievable in virtual reality.
You can use the Oculus Rift or HTC Vive to play the game up close and personal with Emily and her friends.I have no idea why you would want to play the game in VR! But people have asked for it and some have already managed to get into VR before now. I adjusted a few things to get it working much better in VR.Remember that this game is already intense and in your face, and VR just intensifies it even more.
I would suggest playing the game first without VR and getting used to it before entering the world in virtual reality. Because in virtual reality it feels like the dolls are really right next to you and it is scary when they jump in your face.This update does not effect anyone without VR and it is only for Windows users. I have heard that HTC Vive works on Mac but I haven't tested it. Update notes and tips for VR users.-Added support for Oculus Rift and HTC Vive-Adjusted menus to display in VR in a more readable way-Menus only show up in the left eye in VR-Adjusted on screen subtitles and Emily's timer to appear in VR-Added special keys and buttons for VR only use-Detect if using VR and override original graphics settings (high settings don't work well in VR)-Mr Tatters will not get you if you move your head in VR or your mouse-and a whole bunch of other things that you won't notice:). Special Keys and buttons for VR users:Keyboard:V - Toggle VR off and onC - Calibrates the view to your real world position.
Hello to everyone reading this,I am prepping the game for a VR update and possibly something new to keep you guys busy, while I work full time on the sequel. In this update, I optimized a lot and added a few subtleties. I am trying to get Emily Wants to Play to run smoothly on more computers. Here's a quick update on my plans for Emily Wants To Play:I am still working on the console version of the game. It was a lot more work than I thought, but hopefully I get it finished soon. It is working great on both platforms (PS4 and Xbox One), but there are some little things I am still trying to wrap up. Things like: achievements, gameplay stats, cloud saves, etc.
![Emily Wants To Play Indir Emily Wants To Play Indir](/uploads/1/2/5/7/125704116/348484743.jpg)
These are required for release.Once I finish the console, I am going to update the Steam version of the game with everything I have learned from the consoles. There will be full controller support, optimized graphics and several gameplay improvements/changes.At some point, hopefully soon, I am going to update the current Emily Wants To Play to work with VR (SteamVR, HTC Vive and Oculus Rift). HTC was kind enough to send me a Vive and it is so amazing. I really want the game to support it, plus make future VR titles. The first update will probably only support the headset with a keyboard/mouse combo or regular controller. The next VR update would be to get the Vive and Oculus controllers working in the game.
The new VR feels so real though, it may make Emily Wants To Play TOO scary for some.After all of that, I will finish the sequel! I am crazy excited about making the next game.
![Indir Indir](/uploads/1/2/5/7/125704116/355233261.jpg)
I have already created some of the new characters and laid out the new areas. It will be bigger, include more story and be as scary as I can make it.:)One more thing, I also want to make an Emily Wants To Play VR only experience. Virtual Reality gameplay is very unique and it is definitely a different experience compared to a normal first person game. I want to make something that really takes advantage of VR without being limited by normal game rules. This would be something within the realm of Emily Wants To Play but different than the current game.Well, I have filled up my plate! I better get back to work:)And againI can’t say it enough Thank you, Thank you, Thank you to everyone out there that has played Emily Wants To Play.
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